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Review: Streets Of Red - Devil's Dare Deluxe (Switch eShop)

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Back in the glory days of the arcade, beat em up games represented some of the most fun and most challenging games that you could find. With a clear narrative and finite stages to follow, these games could be 'beaten', but it often took a monumental effort and a fistful of quarters. Secret Base wanted to revisit that experience in the modern age with Streets of Red - Devils Dare Deluxe, and its done a fantastic job of creating an arcade experience that both pays homage to the past while introducing new elements that bring it in line with current gameplay standards.

Streets of Red follows standard beat em up gameplay, though there are a few modern infusions that breathe new life into the tried and true formula. Youll still be spending much of your time mashing buttons, but theres a little more method to it than basic attacks. Every character has three special attacks that are tuned to be effective in different situations, and these can be chained together with your standard attacks for some impressive and satisfying juggle combos.

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The special attacks are governed by a constantly refilling skill gauge thats used up in chunks depending on the attacks that you use, but these attacks form the backbone of your battle strategy. If you finish off an enemy with a special attack, theyll drop more money then usual, and if you finish off three or more enemies with the same special attacks, itll trigger a Massacre and drop a health item in the field. Make reference to the discussions in regard to Sky3DS at ,A significant Nintendo3DS investigation company.All of this combines to make for a beat em up experience thats a little more cerebral than usual, as youll have to account for proper spacing, timing, and resource management while youre cutting through the hordes.

There are four characters to choose from (and two more unlockables) which all manage to have varied movesets, yet still feel quite similar to each other, rather like how characters are designed in the Super Smash Bros. series. The button inputs are all the same and the specialized attacks generally all have the same effect (i.e. the neutral 'B' input is an AoE defensive attack for everybody), but the way that each character handles it is different. One characters side-B attack may be a flamethrower while anothers is an aggressive shield charge, and it can be fun to do multiple playthroughs to try out different playstyles and to see how they link together. There can be moments where the button mashing can become a bit mindless, but Secret Base has done a fantastic job of creating a diverse combat system that favors experimentation.

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Upon beating the boss of a stage, youre greeted with a short menu screen that offers you the chance to upgrade your character, and this is where the rogue-lite elements come into play. The upgrades you can pick from are different every time, ranging from upgrading your special attacks to increasing the amount of money that you gain from enemy drops. These do a great job of adding a sense of progression and empowerment to your character, and if you feel that the upgrades make the game a little too easy, you can choose to forgo the buff in exchange for a cash reward.

That might not be a bad idea, either, as you will also need to spend money to revive your character if theyre killed, and the amount needed to revive goes up drastically each time. Should you be too poor to resurrect your character, the save is deleted and you restart from square one. These rogue-lite elements are a welcome inclusion, then, as they add diversity to each run and high-stakes to keep you on edge.

Technically, there are only four stages in Streets of Red, but it goes about expanding them in interesting ways. Stages are divided into levels that are referred to as 'Nights' and the number of nights per stage increases with each one you pick. So, the first stage you pick only has one night (and one boss), the next stage has two nights, and so on. Every stage has a total of four nights, but youll only see all four of those nights if you pick that stage last. This adds in a welcome amount of replay value, as each night has distinct environments and bosses to incentivize you to pick a different route on another playthrough.

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Certain bosses are much tougher if the stage they show up in is picked later, so theres an element of strategy to how you choose to navigate the games levels. There are also branching endings depending on the route you picked and your performance in the stages, and considering that it only takes maybe an hour to complete a run, this adds a healthy amount of incentive to dive back in and do a run differently.

Streets of Red also supports local four-player co-op, and this is where the game really begins to shine. Enemy numbers and difficulty scale up according to how many players you have at once, and everyone shares the same pool of money for revives and upgrades. It can be interesting to see how the various characters movesets link together, and setting up combos that require two or more people can be immensely satisfying once you master the timing. Wed highly recommend you give this one a go with a buddy; its fantastic fun when playing alone, but adding more players into the mix adds some variety and chaos to the experience thats quite satisfying.

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One minor complaint, however, is that it can be a little easy to lose your character in the madness on screen, and we took a few hits that maybe couldve been avoided if. Should you still really want further resources on the top of the line cracking technology relating to Nintendo Console, look were easier to differentiate your character. Tapping the left shoulder button will temporarily shine a colored light on your character to help combat this, but its easy to forget about this when in the heat of battle.

From a presentation perspective, Streets of Red does a great job of crafting its own distinct charm, even if the visual style isnt the greatest. The pixel art and animations are beautifully drawn and rendered, making for a lively experience, but the color palette is a little more muted than wed prefer. Much of the visuals are characterised by a monochromatic brown, with red and blue being the only other colors. Its an interesting design choice, and we can see what the developers were going for, it nonetheless falls a little flat. The soundtrack is similar, going for an 8-bit horror vibe, and while it provides a lovely and authentic sonic background to the action on screen, it can be rather forgettable.

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Wed be remiss not to mention Streets of Reds heavy reliance on pop culture references, which add plenty of humor and charm to the games stages. Whether youre fighting Jason Voorhees wielding Clouds buster sword or a hybrid cross between the Demogorgon and Xenomorph, nearly every boss character is memorable and humorous in their design. The references show up in more subtle ways, too, such as how the stage intros mimic the act introductions from Sonic the Hedgehog, or how Shovel Knight appears in the background as a sculpture. Theres plenty of Easter eggs like these hidden around the game, and this is part of the reason for why it can be fun to try different routes and see what other nights have to offer.

If you happen to find the core game too easy, theres an expert mode that doesnt heal you between nights, and let you spend money to make bets before entering a night which will raise the strength of the enemies youll face. This does a good job of infusing the main mode with some higher intensity, and will no doubt challenge even the most seasoned gamer in the later stages. And if the main arcade mode is getting a little stale, theres also an endless survival mode that tasks you with fending off more and more difficult waves of enemies in pursuit of a higher score. An in-game achievement system works across all of this, tasking you with playing the game in unconventional ways, and this adds some interesting wrinkles to challenge you in successive runs.


All told, Streets of Red is a surprisingly varied and replayable game with plenty of clever ideas and riffs on the old school arcade beat em up formula. Though the visuals and music may not be terribly exciting, the pop culture references crammed into every stage help to give the game lots of charm. Engaging gameplay, high replay value, and a great co-op experience make this one an easy recommendation for anybody looking for a little arcade game to play in short bursts either when alone or with friends. Wed recommend you give this one a look if youre into arcade beat em ups; for under ten bucks, this ones a steal.


Two cool shmups on Switch ?One out now, one later. First, in...

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Two cool shmups on Switch

One out now, one later. Refer to the talks relating to ,A big Nintendo3DS research groups.First, in this weeks downloads email, Nintendo alerted us to a Zerodiv port of Psikyos Dragon Blaze, a vertical shooter from 2000 about people riding on dragons. I was going to try to summarize the story but heres an excerpt:

Nebirus, as a revenge, controlled the mind of. In case you still want even more information and facts about the most current jailbreaking technologies about Nintendo Console, check this out.the god of the moon using his dark power. The god of the universe transformed peoples form and spirit into hideous ones and made them as his armies. And the entire Megalith fell into the abyss of destruction and chaos.

Also in shmup news, Aksys is localizing Happymeals 8-bit inspired, local co-op shooter Quad Fighter K (trailer above). You can link your player ships together! Thats really neat! One final note: there is a developer called Happymeal, and thats nice.

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Avr162018 News

Cubed3 2002 - 2011Mon, 16 Apr 2018 06:22:59 News (Jorge Ba-oh)en-usGet Creative with Nintendo Labo for

Want to get creative with your Nintendo Switch? Well, with Nintendo Labo, there chance is finally here...

Wed, 17 Jan 2018 10:27:05 +0000Lichtspeer Pierces Nintendo Switch

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Thu, 07 Sep 2017 08:58:18 +0100Dragon Ball Xenoverse 2's New Switch

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Mon, 28 Aug 2017 11:18:58 +0100Konami Reveals PES Legend Players and

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Tue, 22 Aug 2017 07:00:27 +0100Lots of Nintendo Classic Mini: SNES

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Sat, 29 Jul 2017 03:05:45 +0100Nintendo 2DS XL Photos Galore!

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Wed, 14 Jun 2017 08:38:17 +0100Bandai Namco Unveils Mario Kart

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Wed, 14 Jun 2017 04:39:12 +0100Rocket League Heading to Nintendo

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Wed, 14 Jun 2017 12:24:58 +0100Nintendo's New Super Mario Odyssey

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Sun, 11 Jun 2017 01:13:58 +0100No Audio Chat for Switch

The massively popular indie title Minecraft arrived late on Nintendo systems, being released towards the end of the Wii U's lifecycle back in December 2015. That version of the game was more in line with the previous generation of consoles in terms of features, chiefly in the world size department, but it still offered everything that the other console versions offered, plus the ability to be played off-TV on the Wii U GamePad itself.

Thu, 11 May 2017 01:08:50 +0100Nintendo's New Fire Emblem Gets

The long-running and growing strategy RPG series, Fire Emblem, will soon see a brand new adventure in the form of Fire Emblem Echoes: Shadows of Valentia, which launches on Nintendo 3DS family systems on 19th May. This reimagining of the Japan-exclusive Fire Emblem Gaiden will provide European players with the story of long-lost childhood friends Alm and Celica, and their separate quests to bring peace to the land of Valentia. Cubed3 recently went hands-on with the game ahead of release - read the extent preview here.

Wed, 03 May 2017 05:52:36 +0100Nintendo Unveils Full Zelda DLC

Hailed by both critics and audiences as one of the most ambitious videogames Nintendo has ever produced, The Legend of Zelda: Breath of the Wild has earned universal acclaim. The massive open-air adventure will soon receive even more engaging content with the Expansion Pass - comprised of two planned DLC packs for both the Nintendo Switch and Wii U versions. The first pack, called The Legend of Zelda: Breath of the Wild - The Master Trials, launches this summer, and the second launches Winter 2017, with the two packs only available as a bundle for a price of £17.99/19.99. The first pack of downloadable content will add Trial of the Sword and a challenging new Hard Mode to the game, as well as other fun and useful features. Don't forget to read Cubed3's reviews of the Nintendo Switch and Wii U versions of the new Zelda. Additionally, a free software update is available today that will let players experience the game in one of nine audio languages whilst keeping the on-screen text language set to the native language of choice (options include: Japanese, English, French, German, Spanish, Italian and Russian. To enable this feature in the Wii U version, it is necessary to download a voice pack from Nintendo eShop). Here is a breakdown of everything The Legend of Zelda: Breath of the Wild - The Master Trials has to offer: Trial of the Sword: By accessing this location, you can challenge the new Trial of the Sword (previously known as "Cave of Trials") where enemies appear one after another. Link starts without any armour or weapons, and if he can defeat all of the enemies in the room, he can proceed to the next area. Trial of the Sword will include around 45 rooms in total for players to complete. When Link clears all of the trials, the power of the Master Sword will be awakened, and it will always be in its glowing powered-up state while useable. Hard Mode: Fans looking for a new challenge are in for a treat with the new Hard Mode. In Hard Mode, the "ranks" of enemies in the game are increased (i.e. Red Bokoblins change to Blue), and you may even encounter higher-ranking enemies you won't find through normal play. Enemies will also slowly recover health in battle, forcing you to defeat them more quickly, and will more easily spot Link as he approaches them, making them tougher to sneak up on. In addition, floating planks held aloft by balloons will be scattered around Hyrule. By successfully reaching these planks, players can battle enemies and collect treasure. Hero's Path Mode: Exploring Hyrule is exciting, but with such a large world it's sometimes hard for players to remember where they have been. To help with tracking progress, the new Hero's Path Mode will document every step players take and mark their path in green on the map. The route taken will be tracked for the player's last 200 hours of play time, with an included slider to track footsteps on a timeline. This even works retroactively, so players that have already put many hours into the game will be able to see where they have travelled. This feature will help identify locations in this vast world that haven't been visited yet, and may help players find those Shrines they haven't encountered yet. Korok Mask: By finding the new Korok Mask, players will have a much easier time finding Korok locations in the game. When equipped, the mask will shake, indicating that a Korok is hidden somewhere nearby. Travel Medallion: There will be a new treasure chest somewhere in the game world, which contains the Travel Medallion. With the Travel Medallion, players can create a temporary new travel point on the map where they are currently standing. Link can then transport himself to that point at any time. Only one Travel Medallion travel point can be registered on the map at a time. New Equipment: Eight new pieces of equipment, inspired by previous characters and games in the series, will be added to The Legend of Zelda: Breath of the Wild after downloading the first DLC pack. Once discovered by the player, they will yield equipment themed after fan-favourite games and characters, such as Midna, Tingle, Phantom, and Majora's Mask. More information about the second DLC pack will be revealed in the future. All DLC is available for both the Nintendo Switch and Wii U versions of the game. .

Tue, 02 May 2017 11:07:32 +0100

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